She retains her humanity in the light, particularly UV light, but knows that her existence is no acceptable life for the rest of humanity. What do I mean? Well, in the climactic finale of The Following, players discover that the so-called magic healer of a mysterious cult is merely an infected zombie that’s retained her consciousness. Yet the rest of the franchise side-steps this expansion that was seemingly meant to be the original start of Dying Light 2. The Following also features an open world arguably as large as the first zone in the main game. It throws out the vertical urban ninja conceit for you driving across wide-open farmland in a dune buggy. Somehow This Isn’t the Start of Dying Light 2? – Dying Light: The Following PHOTO CREDIT: TECHLANDĭying Light: The Following is the strangest Dying Light game. It’s a bad ending for Batman, if for no one else. In an already dark game, that hits particularly hard. He even tells Batman that he’s “proud” of him. To the world, it’s the happier ending, but for Batman, he finally follows through like Raj always wanted. Yet by making the choice to let Raj die, he inches closer than ever before to crossing the line. If he sides with Raj, his code is maintained, but at the cost of Nissa’s life, and ensuring that the League of Shadows will never cease to endanger the world. It’s by far the greatest test of Batman’s code in Arkham Knight. Raj will end up succumbing to several lifetimes’ worth of wounds under his watch. It’s not quite directly killing him, but Batman knows that by destroying the pit, he will condemn one of his oldest enemies to a slow death in a hospital bed. All she asks for Batman is to destroy the final Lazarus Pit in Gotham, and she’ll keep the League out of Gotham from that point on. His loyalists aim to resurrect him once more, but his daughter Nissa has different plans. Left on the verge of death since the events of Arkham City, the head of the League of Shadows is caught in a League civil war. Each mission included wraps up crucial plot threads from Arkham Asylum, City, and Origins, most significantly with Raj Al Ghul. Some might just be tongue-in-cheek pranks, but others are truly evil finales for only those wielding the most twirlable mustaches! We’ll be ranking the most evil game endings from bad to absolute villainy, starting with… Rules Are Made to Be Broken – Batman: Arkham Knight: Season of Infamy PHOTO CREDIT: WARNER BROSīatman: Arkham Knight may only have one ending, but the same can’t be said for its Season of Infamy DLC. There are always some delightfully evil things to do in games, and today, we’re celebrating twenty of the best times developers acknowledged your bad decisions by immortalizing them with unique and often evil endings.
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